Story:
Grelezar, an old Dark Mage who was imprisoned in the catacombs of the Castle by King Broccius in AD1724 is regaining his power. The magic of the Castle has been weakening ever since the king died. Saladar fears Grelezar and has dispatched his messengers to recruit the lands greatest heroes under the mask of a fearful citizen. Lirennor is in danger non the less and it is your duty as free people of Veles to destroy this evil so it may never again bring destruction and death upon Veles.
Objective:
- Defeat Grelezar before he turns 3 Regions to their Dark Side.
Requirements:
- 2-4 players
- The Scenario Board
- Enemy Dice
Mechanics:
-- References:
- Castle Gate: The step before the Castle itself.
- Use the Standard Co-Op Rules for Group and Standing Enemy rules.
-- Set Up:
- Find the Dark Mage (R11) in the Rocks deck and place him in the Castle flat down.
- Select a hero each and collect their starting equipment, 3 scrolls and 15 coin each.
- Activate two Tavern Quests.
- Start in any Inn or on any waymarker.
- All tiles are set up on their good side.
- Place the Castle roughly in the middle of all the tiles.
-- Scenario Board:
- Place a green Region Stone off the board as zero XP.
- Each turn the XP goes up by 2.
-- Grelezar:
-- During both stages:
- Each turn you must roll the Enemy die of the Level that he is on.
- Level 1 = 1- 10xp (green die)
- Level 2 = 11 - 25xp (blue die)
- Level 3 = 26 - 50xp (red die)
- Grelezar's XP is also his health.
- Whatever Tile it lands on, he will have spawned an enemy on its waymarker.
---- Stage 1:
- Grelezar needs to escape from his entrapment. If he reaches 26xp he will be able to escape.
- After every player has played, those enemy will move towards the Castle Gate.
- If an enemy reaches the Castle Gate they will stop on it to defend it.
- As soon as Grelezar has escaped, place the Dark Mage on a card stand in the Castle.
--- Stage 2
- Any S.E. that reach Grelezar will be considered as his group and move wherever he goes.
- Grelezar is still considered a Standing Enemy. However you can't get rid of him by doing damage. You have to kill him by taking his XP/Health to zero by battling him and inflicting damage that way.
- Grelezar and his group will move first and then the remaining S.E.
- On the enemies turn he will move. If he passes over any Standing Enemy they will join his group.
- He now needs to convert at least 3 tiles to their Dark Side to win the game.
- All the Standing Enemy will now move towards Grelezar. Any new Standing Enemy will make their way to Grelezar and group around him with any others.
- When you battle Grelezar you must first defeat any and all enemies around him before you can attack him. Their attack and defense is added up (not Grelezar's) but you can attack them individually as well if you choose to.
- Grelezar will move towards the closest, non Dark Side, tile (not Towns or the Castle).
- Grelezar will move the equivalent steps to his level minus one for every Standing Enemy he has in his group down to a minimum of three steps.
- When it is the S.E. turn to move Grelezar and his group will move even if you are on the same step as him and you cannot attack him or his group.
- He will stop on the first step of that tile.
- If he remains there for two rounds he will convert it. You must flip the tile to its Dark Side.
- You can kill Grelezar by taking his XP/Health down to zero through battling him. You can't use scrolls when battling him directly. He must have no Standing Enemies around him in order to attack him.
-- Dying:
- When you die you will have to wait one round out of the Game and then can respawn at any Inn. When it would have been your turn, Grelezar's XP still goes up and you must still roll the enemy die.
Differences:
- Roll again if any Ag or Ag+ with the Enemy die.