Given that it's a strategy based game it can vary. Depending on the number of players, their knowledge of the game and the way you set the map up it can take between 30min up to even 6hr.
The 4+ rule is a rule in the game that allows players to skip your turn if there are 4 or more players in the game. This rule takes place if you are in the market which can take some time for you to decide what to buy and how to organise your inventory. Or during battles between players. Because battles can take place over a number of turns by implementing this rule players can focus on their own battle whilst other players in the game skip their turn and focus on the game itself. In either case, when those players have finished in the market or in the battle they re enter the normal game rounds and wait for their turn depending on seating order.
In the future our expansion packs will include, more tiles, smaller tiles for players to add to the map as they go along. Miniatures of structures and creatures to be placed around the land by players witnessing the map evolve as the game goes on. More creatures and weapons and mystical relics. Multiple editions will be created allowing for more places to explore on your adventures.
The mechanical market is a five piece system comprised entirely of high density cardboard. Upon first opening the box players will find four punch boards that comprise the market. Various tokens will be punched out revealing the market pieces themselves. Players will then glue the pieces together following detailed instructions and or our video instructions. When everything has been fitted and glued the market is ready to use. You simply move the slider up to close it off when you pack the game away and pull it down when you're going to play. During gameplay it is propped up behind the base of the box.
There are four custom six sided dice in the game. The numbers on each die are 2,3,4,4,5,6. You roll two to move. Upon moving you can chose to go in which ever direction you wish and stop at any point along that journey. The number you roll is the maximum amount of steps you can take but you can always choose where to stop.
Scrolls are a players magical abilities in the game. They are used throughout the players gameplay both in battle and during their normal turns. They can be used to defend, attack, enchant, teleport, trap, summon deadly creatures, conjure weapons and armor, protect and even manipulate the physical map itself. Through the use of scrolls the game will adopt an element of luck as well as tactical manoeuvring through their use. There are 150 scrolls in the game in three decks that can be accessed by all players and players will constantly be using, discarding and swapping their scrolls around so that you may always have diverse magic on your side.
Players win by either collecting all the items they require and entering the castle, by defeating all other players in glorious battle, or by braving the flames of a powerful dragon who holds the crown of the king.
Throughout your travels you will encounter people in need of help. These will be quests either that you must complete by yourself or that other players can complete meaning you must compete for those rewards. As side quests these adventures will offer you rewards in the form of gold, scrolls, weapons and armor. All of which will aid you on your road to victory.
Currently we have two games lined up. The Enchanters Caverns based in the year 733 ATD. A world discovering adventure game with a two layered objective of escaping from the evil enchanters. And a world dominating, kingdom building, army commanding strategy game based around The Wars of the Divide in 624 ATD. Stay tuned, we're not stopping here.